-(void)setupCALayer{
UIImage* image1 = [UIImage imageNamed:@"image10.jpg"];
CALayer* myLayer = [CALayer layer];
myLayer.bounds = CGRectMake(0, 0, 200, 150);
myLayer.position = CGPointMake(100, 75);
myLayer.contents = (id)image1.CGImage;
[self.view.layer addSublayer:myLayer];
CAShapeLayer* shapeLayer = [CAShapeLayer layer];
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathAddRect(pathRef,nil, CGRectMake(0, 0, 200, 50));
shapeLayer.bounds = CGRectMake(0, 0, 200, 50);
shapeLayer.position = CGPointMake(100, 125);
shapeLayer.path = pathRef;
shapeLayer.fillColor = [UIColor redColor].CGColor;
shapeLayer.opacity = 0.6;
[myLayer addSublayer:shapeLayer];
CATextLayer* textLayer = [CATextLayer layer];
textLayer.string = @"hello";
textLayer.font = [UIFont systemFontOfSize:8].fontName;
textLayer.fontSize = 24;
textLayer.foregroundColor = [UIColor blackColor].CGColor;
textLayer.bounds = CGRectMake(0, 0, 200, 50);
textLayer.position = CGPointMake(100, 25);
[shapeLayer addSublayer:textlayer];
}
- (IBAction)onButtonClick:(id)sender {
[CATransaction begin];
[CATransaction setAnimationDuration:5.0];
myLayer.position = CGPointMake(100, 275);
shapeLayer.fillColor = [UIColor greenColor].CGColor;
textLayer.fontSize=36;
[CATransaction commit];
}
- (IBAction)onTransformClick:(id)sender {
[CATransaction setAnimationDuration:3.0];
myLayer.affineTransform = CGAffineTransformMakeRotation(M_PI/2);
myLayer.affineTransform = CGAffineTransformScale(myLayer.affineTransform, 2.0, 1.5);
}
- (IBAction)shadow:(id)sender {
myLayer.shadowOpacity = 1.0;
myLayer.shadowOffset = CGSizeMake(10, 100);
myLayer.shadowColor = [UIColor blueColor].CGColor;
myLayer.shadowRadius = 15;
//設定path為CALayer的矩形,效果一樣但會加速
myLayer.shadowPath = [UIBezierPath bezierPathWithRect:myLayer.bounds].CGPath;
}
//真正的動畫是不會動到基本資料的
- (IBAction)onAnimDown:(id)sender {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"position.y"];
anim.toValue = @300; //anim.toValue = [NSNumber numberWithInt:300];
anim.duration = 5;
[myLayer addAnimation:anim forKey:@"downAnim"];
}
- (IBAction)onAnimUp:(id)sender {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"position.y"];
anim.toValue = @50;
anim.duration = 5;
[myLayer addAnimation:anim forKey:@"downUp"];
}
- (IBAction)onCancelDown:(id)sender {
[myLayer removeAnimationForKey:@"downAnim"];
[myLayer removeAllAnimations];
}
- (IBAction)onTwinkleClick:(id)sender {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"opacity"];
anim.toValue = @0.1;
anim.repeatCount = 5;
anim.autoreverses = YES;
anim.duration = 1.5;
[myLayer addAnimation:anim forKey:@"twinkle"];
}
- (IBAction)onFlyClick:(id)sender {
CAKeyframeAnimation* anim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathMoveToPoint(pathRef, nil, 100, 75);
CGPathAddQuadCurveToPoint(pathRef, nil, 600, -50, 300, 300);
anim.path = pathRef;
anim.duration = 8.0;
//設定代理物件
anim.delegate = self;
[myLayer addAnimation:anim forKey:@"fly"];
}
-(void)animationDidStart:(CAAnimation *)anim{
myLayer.shadowOpacity = 1;
myLayer.shadowColor = [UIColor redColor].CGColor;
myLayer.shadowOffset= CGSizeMake(10,10);
}
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
myLayer.shadowOpacity = 0;
}
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