//發送端:
[NSNotificationCenter.defaultCenter postNotificationName:@"playIntro" object:self];
//接收端:
[NSNotificationCenter.defaultCenter addObserver:self selector:@selector(playIntro) name:@"playIntro" object:self.moviePlayer];
//接收後註銷:
[NSNotificationCenter.defaultCenter removeObserver:self name:@"playIntro" object:self.moviePlayer];
2013年2月9日 星期六
2013年2月4日 星期一
Iterative與Recursive的差異
迭代法以確定的部分作為起始點,循序漸進推演,最後求得答案。
遞迴法找出一套縮小問題範疇的規律,以此規律不斷縮小問題,直到能釐清細節,找到確定的部份。
迭代法與遞迴法恰好顛倒:迭代法是針對已知,逐步累積,直至周全;遞迴法是針對未知,反覆拆解,直至精細。
截自http://www.csie.ntnu.edu.tw/~u91029/IterativeRecursive.html
開場影片
//最好調整成放在AppDelegate中,因為View不會那麼早被初始化
header, #import <MediaPlayer/MediaPlayer.h>
header, #import <MediaPlayer/MediaPlayer.h>
@interface RootViewController ()
{
}
@property (nonatomic, strong) MPMoviePlayerController *moviePlayer;
@end
@implementation RootViewController
@synthesize moviePlayer;
-(void)playIntro{
NSURL *url = [NSURL fileURLWithPath:[[NSBundle mainBundle]pathForResource:@"appIntro" ofType:@"mp4"]];
self.moviePlayer = [[MPMoviePlayerController alloc] initWithContentURL:url];
//註冊通知中心,當影片播放完畢,進行回呼方法(playbackStateDidFinish)
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(playbackStateDidFinish)
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.moviePlayer ];
//播放器參數設定
self.moviePlayer.controlStyle = MPMovieControlStyleNone;
self.moviePlayer.scalingMode = MPMovieScalingModeAspectFill;
self.moviePlayer.repeatMode = MPMovieRepeatModeNone;
self.moviePlayer.view.autoresizingMask = UIViewAutoresizingFlexibleBottomMargin|UIViewAutoresizingFlexibleLeftMargin
|UIViewAutoresizingFlexibleRightMargin|UIViewAutoresizingFlexibleTopMargin;
//設定播放器大小
[self.moviePlayer.view setFrame:self.view.bounds];
[self.view addSubview:self.moviePlayer.view];
//播放
[self.moviePlayer play];
}
- (void)playbackStateDidFinish{
//註銷通知中心
[[NSNotificationCenter defaultCenter] removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:self.moviePlayer];
//停止播放
[self.moviePlayer stop];
//移除播放器
[self.moviePlayer.view removeFromSuperview];
}
UIWebView截取html
//載取html改變頁面寬度後塞回
- (void)webViewDidFinishLoad:(UIWebView *)webView
//增加UTF-8編碼
- (void)webViewDidFinishLoad:(UIWebView *)webView
{
//修改頁面meta值
NSString *meta = [NSString stringWithFormat:@"document.getElementsByName(\"viewport\")[0].content = \"width=%f, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no\"", webView.frame.size.width];
[webView stringByEvaluatingJavaScriptFromString:meta];
}
//增加UTF-8編碼
-
[webView stringByEvaluatingJavaScriptFromString: @"var tagHead =document.documentElement.firstChild;"
"var tagMeta = document.createElement(\"meta\");"
"tagMeta.setAttribute(\"http-equiv\", \"Content-Type\");" "tagMeta.setAttribute(\"content\", \"text/html; charset=utf-8\");"
"var tagHeadAdd = tagHead.appendChild(tagMeta);"];
[webView stringByEvaluatingJavaScriptFromString:
@"var script = document.createElement('script');"
"script.type = 'text/javascript';"
"script.text = \"function ResizeImages() { "
"var myimg,oldwidth;"
"var maxwidth=380;" //頁面寬度
"for(i=0;i <document.images.length;i++){"
"myimg = document.images[i];"
"if(myimg.width > maxwidth){"
"oldwidth = myimg.width;"
"myimg.width = maxwidth;"
"myimg.height = myimg.height * (maxwidth/oldwidth);"
"}"
"}"
"}\";"
"document.getElementsByTagName('head')[0].appendChild(script);"];
[webView stringByEvaluatingJavaScriptFromString:@"ResizeImages();"];
2013年2月3日 星期日
旋轉手勢辨識
#import <UIKit/UIKit.h>
@interface MyImageView : UIImageView{
CGPoint startPoint;
CGAffineTransform currentTransform;
}
@end
#import "MyImageView.h"
#import <QuartzCore/QuartzCore.h>
@implementation MyImageView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
-(id)initWithCoder:(NSCoder* )aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
//啟動觸控
self.userInteractionEnabled= YES;
//設定圖檔
self.image = [UIImage imageNamed:@"image4.jpg"];
//加入手勢
/*
UIPanGestureRecognizer* pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(doMove:)];
[self addGestureRecognizer:pan];
*/
/*
UISwipeGestureRecognizer* swipe1 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(doLeft:)];
swipe1.direction = UISwipeGestureRecognizerDirectionLeft;
//要求雙擊
swipe1.numberOfTouchesRequired = 2;
[self addGestureRecognizer:swipe1];
UISwipeGestureRecognizer* swipe2 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(doRight:)];
//要求雙擊
swipe2.numberOfTouchesRequired = 2;
swipe2.direction = UISwipeGestureRecognizerDirectionRight;
[self addGestureRecognizer:swipe2];
*/
UIRotationGestureRecognizer* rotation= [[UIRotationGestureRecognizer alloc]initWithTarget:self action:@selector(doRotate:)];
[self addGestureRecognizer:rotation];
}
return self;
}
-(void)doRotate:(UIRotationGestureRecognizer*)recognizer{
//從recognizer中取得並旅轉
self.layer.affineTransform = CGAffineTransformRotate(currentTransform, recognizer.rotation);
}
-(void)doLeft:(UISwipeGestureRecognizer*)recognizer{
CGPoint newPoint = CGPointMake(self.center.x-50, self.center.y);
self.center = newPoint;
}
-(void)doRight:(UISwipeGestureRecognizer*)recognizer{
CGPoint newPoint = CGPointMake(self.center.x+50, self.center.y);
self.center = newPoint;
}
/*
-(void)doMove:(UIPanGestureRecognizer*)recognizer{
//取得解控點
CGPoint clickPoint = [recognizer translationInView:self];
NSLog(@"Move的點是(%.1f,%.1f)",clickPoint.x,clickPoint.y);
//開始移動
CGPoint newPoint = CGPointMake(startPoint.x+clickPoint.x, startPoint.y+clickPoint.y);
self.center = newPoint;
}
*/
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//取得觸控點
CGPoint clickPoint = [[touches anyObject]locationInView:self];
NSLog(@"觸控點在(%.1f,%.1f)",clickPoint.x,clickPoint.y);
startPoint = clickPoint;
currentTransform=self.layer.affineTransform;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
@end
滑動手勢辨識
#import <UIKit/UIKit.h>
@interface MyImageView : UIImageView{
CGPoint startPoint;
}
@end
#import "MyImageView.h"
@implementation MyImageView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
-(id)initWithCoder:(NSCoder* )aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
//啟動觸控
self.userInteractionEnabled= YES;
//設定圖檔
self.image = [UIImage imageNamed:@"image4.jpg"];
//加入手勢
/*
UIPanGestureRecognizer* pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(doMove:)];
[self addGestureRecognizer:pan];
*/
UISwipeGestureRecognizer* swipe1 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(doLeft:)];
swipe1.direction = UISwipeGestureRecognizerDirectionLeft;
//要求雙擊
swipe1.numberOfTouchesRequired = 2;
[self addGestureRecognizer:swipe1];
UISwipeGestureRecognizer* swipe2 = [[UISwipeGestureRecognizer alloc]initWithTarget:self action:@selector(doRight:)];
//要求雙擊
swipe2.numberOfTouchesRequired = 2;
swipe2.direction = UISwipeGestureRecognizerDirectionRight;
[self addGestureRecognizer:swipe2];
}
return self;
}
-(void)doLeft:(UISwipeGestureRecognizer*)recognizer{
CGPoint newPoint = CGPointMake(self.center.x-50, self.center.y);
self.center = newPoint;
}
-(void)doRight:(UISwipeGestureRecognizer*)recognizer{
CGPoint newPoint = CGPointMake(self.center.x+50, self.center.y);
self.center = newPoint;
}
/*
-(void)doMove:(UIPanGestureRecognizer*)recognizer{
//取得解控點
CGPoint clickPoint = [recognizer translationInView:self];
NSLog(@"Move的點是(%.1f,%.1f)",clickPoint.x,clickPoint.y);
//開始移動
CGPoint newPoint = CGPointMake(startPoint.x+clickPoint.x, startPoint.y+clickPoint.y);
self.center = newPoint;
}
*/
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//取得觸控點
CGPoint clickPoint = [[touches anyObject]locationInView:self];
NSLog(@"觸控點在(%.1f,%.1f)",clickPoint.x,clickPoint.y);
startPoint = clickPoint;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
@end
位移手勢辨識
#import <UIKit/UIKit.h>
@interface MyImageView : UIImageView{
CGPoint startPoint;
}
@end
#import "MyImageView.h"
@implementation MyImageView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
-(id)initWithCoder:(NSCoder* )aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
//啟動觸控
self.userInteractionEnabled= YES;
//設定圖檔
self.image = [UIImage imageNamed:@"image4.jpg"];
//加入手勢
UIPanGestureRecognizer* pan = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(doMove:)];
[self addGestureRecognizer:pan];
}
return self;
}
-(void)doMove:(UIPanGestureRecognizer*)recognizer{
//取得解控點
CGPoint clickPoint = [recognizer translationInView:self];
NSLog(@"Move的點是(%.1f,%.1f)",clickPoint.x,clickPoint.y);
//開始移動
CGPoint newPoint = CGPointMake(startPoint.x+clickPoint.x, startPoint.y+clickPoint.y);
self.center = newPoint;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//取得觸控點
CGPoint clickPoint = [[touches anyObject]locationInView:self];
NSLog(@"觸控點在(%.1f,%.1f)",clickPoint.x,clickPoint.y);
startPoint = clickPoint;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
@end
基本觸控
#import <UIKit/UIKit.h>
@interface MyImageView : UIImageView{
CGPoint startPoint;
}
@end
#import "MyImageView.h"
@implementation MyImageView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
-(id)initWithCoder:(NSCoder* )aDecoder{
self = [super initWithCoder:aDecoder];
if (self) {
//啟動觸控
self.userInteractionEnabled= YES;
//設定圖檔
self.image = [UIImage imageNamed:@"image4.jpg"];
}
return self;
}
-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{
//取得觸控點
CGPoint clickPoint = [[touches anyObject]locationInView:self];
NSLog(@"觸控點在(%.1f,%.1f)",clickPoint.x,clickPoint.y);
startPoint = clickPoint;
}
-(void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event{
CGPoint clickPoint = [[touches anyObject]locationInView:self];
//計算偏移值
float offsetX = clickPoint.x - startPoint.x;
float offsetY = clickPoint.y - startPoint.y;
//設定新值並更新
CGPoint newPoint = CGPointMake(self.center.x+offsetX, self.center.y+offsetY);
self.center = newPoint;
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
}
*/
@end
圖層動畫
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController{
CALayer* layer1;
CALayer* layer2;
CALayer* layer3;
//目前的轉置矩陣
CATransform3D currentTransform;
}
@property (retain, nonatomic) IBOutlet UIView *bgLayer;
- (IBAction)onYellowUp:(id)sender;
- (IBAction)onGreenUp:(id)sender;
- (IBAction)onRotateY:(id)sender;
@end
#import "ViewController.h"
#import <QuartzCore/QuartzCore.h>
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[self setupCALayer];
// Do any additional setup after loading the view, typically from a nib.
}
-(void)setupCALayer{
layer1 =[[CALayer layer]retain];
layer1.bounds = CGRectMake(0, 0, 100, 100);
layer1.position = CGPointMake(100, 100);
layer1.borderColor = [UIColor redColor].CGColor;
layer1.borderWidth = 10;
layer1.backgroundColor = [UIColor yellowColor].CGColor;
layer1.cornerRadius = 15;
layer1.opacity = 0.8;
[self.bgLayer.layer addSublayer:layer1];
layer2 =[[CALayer layer]retain];
layer2.bounds = CGRectMake(0, 0, 100, 100);
layer2.position = CGPointMake(120, 120);
layer2.borderColor = [UIColor blueColor].CGColor;
layer2.borderWidth = 10;
layer2.backgroundColor = [UIColor greenColor].CGColor;
layer2.cornerRadius = 15;
layer2.opacity = 0.8;
[self.bgLayer.layer addSublayer:layer2];
//增加z軸
layer2.zPosition = -5;
//模擬3D動畫
CATransform3D identity = CATransform3DIdentity;
identity.m34 = 1/-50;
self.bgLayer.layer.sublayerTransform = identity;
currentTransform = identity;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)dealloc {
[_bgLayer release];
[super dealloc];
}
- (IBAction)onYellowUp:(id)sender {
layer1.zPosition = 0;
layer2.zPosition = -5;
}
- (IBAction)onGreenUp:(id)sender {
layer1.zPosition = -5;
layer2.zPosition = 0;
}
- (IBAction)onRotateY:(id)sender {
CABasicAnimation* rotate = [CABasicAnimation animationWithKeyPath:@"sublayerTransform"];
CATransform3D newTransform = CATransform3DRotate(currentTransform, M_PI/6, 0, 1, 0);
rotate.toValue = [NSValue valueWithCATransform3D:newTransform];
rotate.duration = 2;
rotate.fillMode = kCAFillModeBoth;
rotate.removedOnCompletion = NO;
[self.bgLayer.layer addAnimation:rotate forKey:nil];
currentTransform = newTransform;
}
@end
CALayer
-(void)setupCALayer{
UIImage* image1 = [UIImage imageNamed:@"image10.jpg"];
CALayer* myLayer = [CALayer layer];
myLayer.bounds = CGRectMake(0, 0, 200, 150);
myLayer.position = CGPointMake(100, 75);
myLayer.contents = (id)image1.CGImage;
[self.view.layer addSublayer:myLayer];
CAShapeLayer* shapeLayer = [CAShapeLayer layer];
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathAddRect(pathRef,nil, CGRectMake(0, 0, 200, 50));
shapeLayer.bounds = CGRectMake(0, 0, 200, 50);
shapeLayer.position = CGPointMake(100, 125);
shapeLayer.path = pathRef;
shapeLayer.fillColor = [UIColor redColor].CGColor;
shapeLayer.opacity = 0.6;
[myLayer addSublayer:shapeLayer];
CATextLayer* textLayer = [CATextLayer layer];
textLayer.string = @"hello";
textLayer.font = [UIFont systemFontOfSize:8].fontName;
textLayer.fontSize = 24;
textLayer.foregroundColor = [UIColor blackColor].CGColor;
textLayer.bounds = CGRectMake(0, 0, 200, 50);
textLayer.position = CGPointMake(100, 25);
[shapeLayer addSublayer:textlayer];
}
- (IBAction)onButtonClick:(id)sender {
[CATransaction begin];
[CATransaction setAnimationDuration:5.0];
myLayer.position = CGPointMake(100, 275);
shapeLayer.fillColor = [UIColor greenColor].CGColor;
textLayer.fontSize=36;
[CATransaction commit];
}
- (IBAction)onTransformClick:(id)sender {
[CATransaction setAnimationDuration:3.0];
myLayer.affineTransform = CGAffineTransformMakeRotation(M_PI/2);
myLayer.affineTransform = CGAffineTransformScale(myLayer.affineTransform, 2.0, 1.5);
}
- (IBAction)shadow:(id)sender {
myLayer.shadowOpacity = 1.0;
myLayer.shadowOffset = CGSizeMake(10, 100);
myLayer.shadowColor = [UIColor blueColor].CGColor;
myLayer.shadowRadius = 15;
//設定path為CALayer的矩形,效果一樣但會加速
myLayer.shadowPath = [UIBezierPath bezierPathWithRect:myLayer.bounds].CGPath;
}
//真正的動畫是不會動到基本資料的
- (IBAction)onAnimDown:(id)sender {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"position.y"];
anim.toValue = @300; //anim.toValue = [NSNumber numberWithInt:300];
anim.duration = 5;
[myLayer addAnimation:anim forKey:@"downAnim"];
}
- (IBAction)onAnimUp:(id)sender {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"position.y"];
anim.toValue = @50;
anim.duration = 5;
[myLayer addAnimation:anim forKey:@"downUp"];
}
- (IBAction)onCancelDown:(id)sender {
[myLayer removeAnimationForKey:@"downAnim"];
[myLayer removeAllAnimations];
}
- (IBAction)onTwinkleClick:(id)sender {
CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"opacity"];
anim.toValue = @0.1;
anim.repeatCount = 5;
anim.autoreverses = YES;
anim.duration = 1.5;
[myLayer addAnimation:anim forKey:@"twinkle"];
}
- (IBAction)onFlyClick:(id)sender {
CAKeyframeAnimation* anim = [CAKeyframeAnimation animationWithKeyPath:@"position"];
CGMutablePathRef pathRef = CGPathCreateMutable();
CGPathMoveToPoint(pathRef, nil, 100, 75);
CGPathAddQuadCurveToPoint(pathRef, nil, 600, -50, 300, 300);
anim.path = pathRef;
anim.duration = 8.0;
//設定代理物件
anim.delegate = self;
[myLayer addAnimation:anim forKey:@"fly"];
}
-(void)animationDidStart:(CAAnimation *)anim{
myLayer.shadowOpacity = 1;
myLayer.shadowColor = [UIColor redColor].CGColor;
myLayer.shadowOffset= CGSizeMake(10,10);
}
-(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{
myLayer.shadowOpacity = 0;
}
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